AI Insights · Timothy · October 2022
Top 5 Shopping Games on Android in Austria Q3 2022
Explore the performance of the top 5 shopping games on Android in Austria for Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 shopping games on the Android platform in Austria showcased varying performance trends in downloads, revenue, and active users. Here are the key insights:
My Mini Mart from Supersonic Studios LTD observed a downward trend in weekly downloads, starting from 1.5K in late June and dropping to 395 by the end of September. Weekly revenue also saw a general decline, peaking at $202 in the last week of June and dipping to $143 by the end of September. Weekly active users decreased steadily from 3.8K to 1.4K over the quarter.
Idle Supermarket Tycoon-Shop by Codigames had relatively stable weekly downloads, hovering around 140-195 throughout the quarter. Weekly revenue showed fluctuations, with peaks of $124 in early July and $134 in the last week of September. The weekly active users remained fairly consistent, averaging around 500-570 during the period.
Shopping Mall 3D from BREW GAMES experienced a mixed performance. Weekly downloads varied, peaking at 99 in mid-July and then fluctuating between 17 and 85 for the rest of the quarter. Revenue showed a downward trend, starting from $109 in late June and dropping to just $3 by the end of September. Weekly active users also saw a decline, from 180 to 116 over the quarter.
Supermarket Mania Journey by G5 Entertainment had low but stable weekly downloads, ranging from 19 to 34. Weekly revenue saw a general upward trend, peaking at $62 in late August and ending at $42 in the last week of September. Weekly active users remained steady, fluctuating slightly around the 30-39 mark.
Miga Town: My Store from XiHe Digital (GuangZhou) Technology Co., Ltd. showed a stable performance in weekly downloads, consistently staying above 200 and peaking at 296 in early August. Revenue had minor fluctuations, with a peak of $25 in mid-August and ending at $4 by late September. Weekly active users remained robust, averaging around 500-572 throughout the quarter.
These insights are derived from Sensor Tower's data, providing a detailed look into the performance of these top shopping games. For more in-depth analysis and data, visit Sensor Tower.